![]() ![]() The center grid is loaded quickly and then the others are streamed in at low latency as the player begins to travel. Removed black lines from skyboxes - set texture wrap mode to clampĪdded unity component that sends messages when a player enters and exits a gridġ499gridloader responds to PlayerEnteredGrid and PlayerLeftGrid and generates new grids as the player travelsįaster grid loading in 1499's dimension. There are nine grids so that units can pathfind around the player grids will be enabled / disabled as the player travels to keep memory usage low. Removed some extraneous code from game loaderĭimensions now use a GridLoader to load / unload grids, instead of doing it from the generator.īuilt the grid system for SCP1499. Player's vision now always goes black upon deathīetter handling of vision going black when switching dimensionsĪdded a very crappy healthbar that responds to 'player health changed' messageįixed sprite for button behind player not showing - RearButtonSprite now responds to events instead of using an update loop Will be streamlined when the CharacterController is updated This is a bit wonky because Unity's default CharacterController doesn't like to play with physics. Sometimes when colliding with them they will start attacking you. Added a movement delay to simulate an attack animation if they attack they will wait to move until the attack delay is expired Increased stopping distance so the instances are no longer pushing their bodies into the player Instances that pause when the player is within attack range now switch to attacking the player Some fixes / changes to SCP-1499-1 instances to make them scarier / more of a threat I plan on incorporating addons and improvements from Unity to continue improving the graphics with global illumination, vector based lighting, post-processing, and other cool effects! The game already uses Unity's beta post-processing stack to add ambient occlusion and anti-aliasing. Unity's lighting enhancements have already improved the game's graphics a lot. My desire for the game is that progression be randomized different seeds will spawn different rooms, which will allow the player to complete the game in different ways each time.ĥ) Upgrade the graphics and engine. The keycard system, for instance, needs a total rework. A lot about the original game needs to be improved. I'm building the engine for the game with modding in mind, and hope to add mod tools in the future.Ĥ) Flesh out the story and gameplay. I'd like to make it easy for people to add their own content, whether that be new levels, SCPs, or even gameplay elements! Eventually there could be a centralized repository of mods for users to download and add into their game. The original game would not exist without a strong community of fans. ![]() This will also prepare the game to be ported to consoles, should that happen in the future.ģ) Add modding support. This is just one example of the enhancements I am building in as I add more content.Ģ) Add controller support, so that people can choose how they want to play. I built a look object system so that SCP-173 knows when a wall is blocking it and it can move. For example, in the original game, SCP-173 moves when it shouldn't be able to. This doesn't mean that I'm copying and pasting from the original, just that its content will be part of this game. The most important thing is to move what already exists to a new engine. That’s right, we’re moving into the future folks!ġ) Remake the gameplay and levels of the original game inside Unity. It is my pleasure to announce the overhaul and conversion of SCP: Containment Breach to a new engine: Unity. The Unity remake seeks to capture the spirit and feel of the original SCP - Containment Breach game, expand the player experience with new SCPs, items, and encounters, and recreate the game in a modern, powerful engine.Zornor90 wrote: Containment Breach: Unity Remake! On January 23, 2021, the game's development was announced to have been cancelled, with its final version sitting on the 0.7.9 patch from April 3, 2020. SCP: Unity is an SCP-based survival horror video game played by Markiplier. ![]()
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